Sony's new adaptive gamepad concept eliminates physical buttons

Danny Weber

07:07 01-02-2026

© RusPhotoBank

Sony patents a customizable gamepad with touch surfaces and optical sensors, allowing personalized layouts for accessibility and comfort in gaming.

Sony has patented an unusual adaptive gamepad concept that could completely eliminate physical buttons. The new patent describes a device with touch surfaces and optical sensors instead of traditional joysticks and keys, allowing players to customize the layout of control elements based on their needs and hand characteristics. This could become an alternative accessibility approach in gaming, differing from the Xbox Adaptive Controller idea.

The core of the development is that the controller can detect not only touches but also finger proximity to the surface. Instead of a fixed button scheme, players can create their own control profiles, determining where virtual buttons, D-pads, and even analog sticks will be located. Sony mentions the possibility of automatic user recognition so the device immediately loads individual settings.

Particularly interesting is the idea of adaptation to different hand sizes and motor skill levels: users can change the shape and size of button groups, combine different schemes on one side of the controller, and tailor the interface to a specific person's comfort. Thanks to the touch surface, the controller could also recognize gestures like swipes and squeezes, expanding control possibilities.

It remains unknown whether this concept will become a real product for PlayStation, as many players are wary of the lack of tactile buttons in games. However, from an accessibility and personalization standpoint, this approach could open new possibilities for people with limited mobility or non-standard needs.