Danny Weber
17:05 16-02-2026
© E. Vartanyan
Insider reports suggest Sony might blend AMD RDNA 5 with older architectures in the PlayStation 6 to control costs while maintaining performance, expected in 2028.
According to insider reports, Sony might not use the full AMD RDNA 5 architecture in the PlayStation 6. Reliable source KeplerL2 indicates that the graphics processor for the upcoming console will be a hybrid solution, blending RDNA 5 technology with earlier architectures. This approach mirrors what the company has done with previous generations, including the PS5 and PS5 Pro.
The likely reason for this move is to keep the console's price competitive. Rumors suggest the PS6 will feature a Zen 6-based processor and around 30 GB of RAM, which could significantly drive up production costs given current component prices. By opting for an adapted configuration instead of the full RDNA 5 version, Sony can cut expenses without drastically compromising performance.
Sony has a history of combining architectures. The base PS5 uses a graphics core primarily based on RDNA 1 with added ray tracing support, while the PS5 Pro incorporated elements of RDNA 4 for enhanced ray tracing capabilities. This makes a hybrid approach for the PS6 a logical continuation of the company's strategy of gradual technological evolution.
The PlayStation 6 is expected to launch in 2028. Amid rumors that the next Xbox generation could cost over $1,000 and resemble a full Windows-based PC, it's particularly important for Sony to maintain an appealing price-to-performance ratio. If memory and component market conditions stabilize by the release date, the company could deliver a noticeable performance boost without a sharp price increase.