Xbox Project Helix: next-gen console with AI and ray tracing

At GDC 2026, Microsoft revealed new details about the next generation of Xbox, codenamed Project Helix. Xbox Vice President Jason Ronald stated during the presentation that the new system will be a significant leap over the current generation, offering major improvements in ray tracing, efficiency, and graphics capabilities.

According to Ronald, Project Helix will feature a custom SoC from AMD and is being developed with the next generation of DirectX in mind. The console will support ML upscaling, Multi-Frame Generation, Ray Regeneration for ray tracing and path tracing, as well as neural rendering technologies. It will also be part of the AMD FSR Diamond ecosystem, representing the next evolution of the company's proprietary scaling technology.

Microsoft confirmed that Project Helix will be able to run both console and PC games, further blurring the lines between Xbox and Windows platforms. The company positions the new system as one designed from the ground up for AI integration directly into the graphics and computational pipeline, which should enable more realistic and dynamic game worlds.

Developers will get access to alpha versions of Project Helix devkits starting in 2027. This means the consumer release is unlikely to happen before 2028. The price remains an open question, and Microsoft has not yet disclosed how much this ambitious hardware upgrade will cost.