Intel ends XeSS plugin support for Unity game engine

Intel has unexpectedly discontinued support for its official XeSS plugin for the Unity game engine, leaving developers without XeSS frame generation, temporal super-sampling filtering, and anti-aliasing technologies. This decision follows just one month after the release of the XeSS 3.0 SDK, which included multi-frame generation features and the use of external GPU memory arrays to optimize both the engine and XeSS performance.

Now it's unclear whether XeSS 3.0 will work properly with the latest Unity 6 version, as official support has ended and the GitHub repository has been converted to a public archive. Developers will need to decide for themselves whether they want to continue working with this project or maintain it for the community.

AMD took a similar step previously, dropping Unity support to focus on FSR 2.0 after the last update. This highlights how major graphics technology providers are increasingly focusing on other engines like Unreal Engine 5, where they continue to implement their advanced developments.

On GitHub, Intel states that it will no longer provide maintenance, bug fixes, or updates for XeSS in Unity. Developers are advised to create their own versions of the project if they wish to continue using it.

For Unity developers, this means they'll need to seek alternative super-sampling and anti-aliasing methods or switch to engines with active support for modern technologies from Intel and AMD.