GTA VI could set one of the biggest commercial records in gaming history. Analytics firm Newzoo estimates that the game could generate between $3.25 billion and $5.2 billion in global revenue during its first week. Its Proven Sequel model points to about $4.5 billion in revenue and roughly 51 million copies sold in the first seven days. The calculations are based on pre-order momentum and data from other major game launches.
According to Newzoo, digital pre-orders for GTA VI generated around $180 million during the first week in the United States and five major European markets. Based on those regions' share of the GTA V audience, analysts estimated a worldwide total of roughly $260 million. A more cautious Sequel with Performance Uncertainty model forecasts $3.25 billion in revenue and about 37 million copies sold during the debut week. Even that scenario would dwarf most major releases. For comparison, Resident Evil Requiem passed 6 million copies around two and a half weeks after launch. The initial GTA VI release is currently announced only for consoles.
A later PC version, should one be released, could give the game a second major sales wave. All of these figures remain analyst estimates rather than an official forecast from Rockstar Games or Take-Two. The final result will depend on pricing, availability and actual demand after launch.