PlayStation 6 rumors hint at 4K 120 FPS gaming with ray tracing

New rumors continue to surface about Sony's next-generation PlayStation 6 console. According to well-known insider Moore's Law Is Dead, the company is exploring the possibility of running games at 4K resolution with a 120 frames-per-second refresh rate while ray tracing is active. He shared this during a recent livestream, where he also offered additional details about the potential specifications of the future system.

Previous leaks suggest the new console could deliver 2.5 to 3 times higher rasterization performance compared to the PlayStation 5. For ray tracing, an increase of roughly 6 to 12 times is expected. When compared to the more powerful PlayStation 5 Pro, the anticipated boost might be around two times for rasterization and up to 3 to 6 times for ray-tracing tasks. Such performance could become possible through the use of a next-generation graphics processor based on the RDNA 5 architecture, paired with a CPU built on the Zen 6 architecture.

However, the insider notes that achieving native 4K at 120 FPS with ray tracing enabled is unlikely to become the standard scenario. More probably, the console will actively utilize Sony's proprietary image upscaling technology, PSSR, which is based on artificial intelligence algorithms, to output high-resolution visuals.

The discussion also touched on the system's potential release window. The insider stated that the company's plans likely remain unchanged: the PlayStation 6 launch could occur in late 2027 or early 2028. For now, all information remains at the level of rumors and leaks, with official details from Sony yet to be revealed.